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Company Introduction

Deepixel

Visang Education Inc.

Interactive digital learning program by smart boards and tablets

Homepage
Global.visang.com

Company introduction

Since 1997, Visang Education has grown into an elite provider of content ranging from textbooks and learning aids to online education and teacher support. Now, Visang is focused on building low-cost, high-efficiency “smart-learning” environments where students can enjoy self–motivated English language learning. We couple our focus on the students with training for administration, teachers, and parents so that all parties can enjoy the full capacity of ever-evolving educational technology.

Future class for multi-interactions in classroom

Content name

ELiF :
Two way interactive Primary English learning program using digital learning materials (Remote learning available)
Math Alive :
Two way interactive Primary Math learning program using digital learning materials (Remote learning available)
Wings :
Two way interactive Kindergarten English learning program
englisheye :
Story based & Video clip based Primary English learning program which utilizes mother tongue acquisition method
Challenge :
Kindergarten English learning program which utilized AR/MR (Motion Recognition) technique

Content introduction

ELiF :
Two way interactive English learning program which is 6-year based curriculum, using a touch screen and table PCs (Actively utilizing videos, audios and other multi-media materials)
Math Alive :
CCSS based digital Math learning program which is 6-year based curriculum, and it is uploaded on AllviA platform, which is Visang's unique platform
Wings :
Two way interactive English learning program focusing on Kindergarten students, and it is 3-year based curriculum. By covering STEM based subjects and using 3D animation, it intrigues students' interest and active participation
englisheye :
By utilizing 1,400 video content that are shoot in various countries including Hawaii, it provides real-time experience to students and helps develop 4 skills.
It provides a portfolio function(6-year based curriculum)
Challenge :
By providing AR/MR(Motion Recognition) functions, it helps kindergarten students to actively participate in class activity (3-year based curriculum)
  • ELiF

  • Math Alive

  • Wings

  • englisheye

  • Challenge